Blizzards Pre Patch Download Usually Breaks My Install

About this mod

Vivid Weathers is the ultimate weathermod for skyrim. It combines features of COT, ESS,SS, Vivid Snow, Vivid Clouds and Fogs, Real Skyrim Snowflakes and much much more into one mod. It overhauls the colors and weathers with the aim to have stunning effects even without a ENB.

Mindspark Interactive. Help Uninstall EULA Privacy Uninstall EULA Privacy. Jul 29, 2016  Dear Blizzard, Stop telling me to uninstall my virus, every fucking program, delete and reinstalling windows, etc; and just tell us what you just fucking changed in this last patch that is making. Install Steam login. Alternatively, there is this pre-patched Metro 4.2.4 folder I've made and uploaded, which you can simply extract into your Skins folder. I've added none of the optional features. Download the Unofficial patch here and paste the files over the original ones, then paste the beta fix files over those.

Requirements

Mods requiring this file

Mod nameNotes
A Bleak Vivid Weather Enb
Antique Dragon ENB
Artistic ENB-NLVA
LordierClaw ENB for Vivid WeathersThe ENB preset was tweaked to work best with this weather mod.
LuciEN NLVA ENB - Enhanced
Nova ENBNo ESP File
Patrician ENB
Sounds of Skyrim - Vivid Weathers - AOS Patch
Suki's ENB-NLVA (Outdated)
Teuteburg ENB
Vivid Weathers - Distant Fog Patch
Vivid Weathers Trues Storms Patch
WAO - Weather and Ambience Overhaul (VW-AOS2-SOS)
Wish ENB for Vivid Weathers
Permissions and credits

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
  • Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Scriptwork - MCM menus, scrips for interior brightness and so on:
Kesta
Translations:
French: Kesta
Japanese: BowmoreLover
German: Mangaclub (yes thats me)
Italian: david88m
JJC - Climates of Tamriel - Inspirations of certain aspects of the mod
atmosphere.nif - JAWZ - enbdev.com
Weather Region chances: Unmeix
Shaderworks: Benhat, Mangaclub
Thunder and Rain sounds are taken from:
http://soundbible.com/2016-Thunder-Strike-2.html
http://soundbible.com/2015-Thunder-Strike-1.html
http://soundbible.com/2012-Thunder-Strike-3.html
http://soundbible.com/2005-Elaborate-Thunder.html
http://soundbible.com/1913-Thunder-HD.html
http://soundbible.com/1907-Thunder.html
http://soundbible.com/1905-Thunder-02.html
http://soundbible.com/1857-Thunderstorm-Thin.html
http://soundbible.com/1854-More-Thunder.html
http://soundbible.com/1158-Rain.html
http://soundbible.com/2053-Thunder-Sound-FX.html
http://www.freesound.org/people/hantorio/sounds/121945/
http://www.freesound.org/people/hantorio/sounds/121946/
http://www.freesound.org/people/hantorio/sounds/121943/
http://www.freesound.org/people/klangfabrik/sounds/127140/
http://www.freesound.org/people/bone666138/sounds/198858/
http://www.freesound.org/people/Ephemeral_Rift/sounds/77596/
http://www.freesound.org/people/Ephemeral_Rift/sounds/77588/
http://www.freesound.org/people/Ephemeral_Rift/sounds/77586/
http://www.freesound.org/people/swuing/sounds/37774/
http://www.freesound.org/people/MrAuralization/sounds/195985/
http://www.freesound.org/people/mangiabambini/sounds/169083/
http://www.freesound.org/people/infopablo/sounds/21887/
http://www.freesound.org/people/laft2k/sounds/197259/
http://www.freesound.org/people/Erdie/sounds/24952/
under CC atribution 3.0 licence
https://creativecommons.org/licenses/by/3.0/de/deed.en
http://www.freesound.org/people/felix.blume/sounds/139988/ with http://creativecommons.org/publicdomain/zero/1.0/

Donation Points system

This mod is opted-in to receive Donation Points

Translations
  • German

Translations available on the Nexus

LanguageName
GermanVivid Weathers - German Translation
Changelogs
  • Version 1.56

    • Fixed installer error that when installing extended rain or snow
  • Version 1.55

    • - added support for Beyond Skyrim Bruma. Tryd to keep the weathers Lore friendly as possible but that afterall just points out when i actuall palyed it through ;)
      - added a fix for the MCM menu by TerraKitsune making the informations available about the current weather even if the mod is loaded after position 128
  • Version 1.51

    • the extended Rain and snow effects where broken (thanks to CK) so those are fixed now.
      - rised extended snow brightness in the night a bit to reduce the black snow feeling
  • Version 1.50

    • This version includes all updates and changes i made to Vivid Weathers Special Edition:
      - Added Volume Sliders for Rain, Thunder and Wind
      - Added a special Cloudmesh that draws horizont clouds further down so that ugly gap between clouds and horizon will get reduced.
      - Reconverted all textures from tga to DDS with gamma correction. The results should be more contrast in the clouds
      - removed the vanilla rain esp and reverted the extra effects behaviour, now you have two more .esp files to add extra rain and snow effects (real skyrim snowflakes), otherwise snow and rain will be using vanilla particle systems.
      - corrected alot of gradient stuff, cloud stuff..colors... and so on
      - reworked skyrims Cloudy weathers. They are now more hazy and cloudy.
      - enabled the skyrim sunglares so it is possible again to replace them with the hundrets of sunglare mods out there. (ENB authors take care, changed Sun and sunglare values!)
      - added more diversity for cloudy weather sky gradients
      - adjusted a bit the distance fog for clear and cloudy weathers
  • Version 1.39

    • - Added a new option to the installer that makes the Rain sounds optional.
      - Changed the heavy Rain sound cus it was too compressed.
      - added a option to the installer to revert back the Rain effects to be more vanilla like. This will make Vivid Weathers Compatible with ENB rain again also.
      - recompiled the mcm menu script to make the bloom entry poppup instantly when activating the customizon
      - minor adjustemends i forgot :D
  • Version 1.36

    • Vivid weathers:
      -Added Low resolution textures for all of you who cannot run skyrim with high texture settings.
      -Added Italian translation by david88m
      -refined the rain sounds to be more noisy and drippy
      -reincluded the fixed minty lightning patch.
      Vivid Weathers ENB:
      - Added Natural Lighting ENB coloring as option in the installer wich gives a much more smooth and natural picture.
      - Updated shader code for Nighteye
  • Version 1.35

    • - added new rain sounds overwriting the skyrim ones (drizzle, heavy,light, medium). They should now sound more rainy.
      - updated vivid weather Rain weathers to proper use those new sounds
      - updated all Vivid overcast weather cloud textures to be more detailed in the sky.
      - fixed a rain weather with no rain
      - added a patch to include all relevant vivid thunder weathers to mintys lightning mod (Lightning during Thunder Storms)
  • Version 1.31

    • added a few hotfixes for Usleep and Frostfall. Other than that- version 1.30 changes still apply:
      - Added new Rain effects and textures to the Rainy weathers for Strong and Heavy Rain.
      - Added Sovngarde, Soulcairn (dawnguard) and Acropocrypha (dragonborn) weather ovauls
      - Update MCM script version to 2.
      - Added info page with weathers and INI informations.
      - Added option to turn ISMods off completely.
      - Fixed Day/Night ISMods switch effects (no adjustment time when switching between presets or moving from exterior to interior).
      - Fixed frostfall compatibitliy for rainy weathers.
      - Update climate sunrise/sunset hours for Karthspire and Sovngard (they're used if USLEEP is installed).
      - Removed obsolete refreshing on game load.
      - Added Bloom setting (4 level + default), exteriors only.
      - Prevented night brightness setting to affect Bleackreach (independant system usually handled by lighting mod).
  • Version 1.30

    • - Added new Rain effects and textures to the Rainy weathers for Strong and Heavy Rain.
      - Added Sovngarde, Soulcairn (dawnguard) and Acropocrypha (dragonborn) weather ovauls
      - Update MCM script version to 2.
      - Added info page with weathers and INI informations.
      - Added option to turn ISMods off completely.
      - Fixed Day/Night ISMods switch effects (no adjustment time when switching between presets or moving from exterior to interior).
      - Fixed frostfall compatibitliy for rainy weathers.
      - Update climate sunrise/sunset hours for Karthspire and Sovngard (they're used if USLEEP is installed).
      - Removed obsolete refreshing on game load.
      - Added Bloom setting (4 level + default), exteriors only.
      - Prevented night brightness setting to affect Bleackreach (independant system usually handled by lighting mod).
  • Version 1.22

    • Small update because those thunderweather changes i mentiond in 1.21 where not carryd over...no idea why -_- anyhow now the new 'thunder only - Distant rain' weathers are included.
  • Version 1.21

    • - Updated some thunder only weathers with strong needle wind effects and turned down the harsh thunder soundeffect against distant thunder sounds - that way it should be more clear that those weathers are distant thunder weathers as there are distant rains visible on them.
      - lowered lightning intensity on those weathers
      - Fixed some technicalities in the esp
      - added manual install.txt
      - added highres raindrops on low rain weathers (chubby rain!!)
  • Version 1.20

    • Upgrading.
      Its essential you create a clean save with this update!
      (Remove Vivid Weathers from your modlist, load up your last save, Save again, Update Vivid weathers and enable it, load last save.)
      Following patches where added / merged:
      - Vivid weathers is now legendary and includes Dragonborn and Dawnguard support. (and requires it)
      - Added Falskaar Support
      - Added Wyrmstooth Support
      - Added Summerset Isle support
      - Added Lanterns of Skyrim support
      Changes:
      A new preset has been added to interior/night levels called DOOM. this is just for non ENB users! ENB Shaders will puke on you using this and youwill certainly being in DOOM! :D
      - Added a FXWeather for the stormshout
      - added Rain Fogs to the disabled groundfogs
      - Removed SMAA Antialiasing from the installer. It was just too buggy sadly!
      - Updated Mindflux particle patch for the ENB installer
      ...and again much more small stuff that i forgot ...
  • Version 1.14

    • Applied previous corrections to the dragonborn addon.
  • Version 1.13

    • Fixed record issues on weather for sounds and precipitation references.
    • Fixed the 'default' option of the saturation configuration so it actually default to vanilla instead of low.
    • Renamed 'Medium' to 'Vanilla' for Saturation preset.
    • Enhanced translation possibilities for the MCM.
    • Fixed .seq file name.
  • Version 1.12

    • Just some Internal changes of the esp structure - No new features
  • Version 1.11

    • - Fixed ENB installer bug where SMAA wasnt installed
      - Fixed translation bug where translation files where not renamed properly so the mcm menu went nuts
  • Version 1.2

    • Upgrading.
      Its essential you create a clean save with this update!
      (Remove Vivid Weathers from your modlist, load up your last save, Save again, Update Vivid weathers and enable it, load last save.)
      Following patches where added / merged:
      - Vivid weathers is now legendary and includes Dragonborn and Dawnguard support. (and requires it)
      - Added Falskaar Support
      - Added Wyrmstooth Support
      - Added Summerset Isle support
      - Added Lanterns of Skyrim support
      Changes:
      A new preset has been added to interior/night levels called DOOM. this is just for non ENB users! ENB Shaders will puke on you using this and youwill certainly being in DOOM! :D
      - Added a FXWeather for the stormshout
      - added Rain Fogs to the disabled groundfogs
      - Removed SMAA Antialiasing from the installer. It was just too buggy sadly!
      - Updated Mindflux particle patch for the ENB installer
      ...and again much more small stuff that i forgot ...
  • Version 1.1

    • - Added Dragonborn DLC patch wich adds vivid weathers to solstheim and some new stormy ash weathers
      - Added Frostfall 3.0 compatibility (Kesta)
      - Updated AOS2 Patch
      - Added a installer option to disable the volumetric fogs during foggy days for performance needers
      - changed some skyrim rain weather thundersounds
      - fixed some general mountainfogs coloring setting
      - Updated the ENB to work together with the new DLC weathers
      ...and some small things i bet i forgot...
  • Version 1.0

Donations

Both straight donations and premium membership donations accepted

Warlords of Draenor

Patch 6.0.3 12/18/2014

Released: 12-18-2014

UI

Blizzards
  • Gnomes should now be able to see Wrynn's Vanguard in the reputations panel.
  • Players should no longer be receiving Garrison Invasions notices if their Garrisons are below tier 3.
  • Resolved an issue that caused PvP items to report an incorrect item level and stats.

Bug Fixes

  • Resolved an issue where the terrain may not be visible immediately when players load into their Garrisons.
  • Resolved an issue that could affect the frame rates of users on a Mac OS client running on video cards with more than 2GB of video ram.

Visit our 6.0.3 Hotfixes blog for the latest changes.

Visit the Warlords of Draenor: Feature Overview blog for information and features added in patch 6.0.2.

Released: 12-03-2014

Bug Fixes

  • Resolved an issue where the experience reward for a quest may display incorrectly.
  • Resolved a display issue for quest objectives that have received a hotfix to sometimes not update properly.
  • Resolved an issue where players may be unable to connect to another realm if they attempt to switch to a different realm after being in a server queue.
  • Resolved an issue where the Mac OS game client may sometimes crash on launch or close improperly.
  • Resolved an issue where adding or removing a friend may cause the player to be unable to whisper to any BattleTag friends.
Blizzards pre patch download usually breaks my installation

Visit the 6.0.3 Hotfixes blog for latest changes since the patch.

Visit the Warlords of Draenor: Feature Overview blog for more information on 6.0.2 patch notes and hotfixes.

Updated: 10-28-2014

Note: For the rest of the pre-Warlords expansion patch notes, please see The Iron Tide: 6.0.2 Patch Notes.

World Event: Iron Horde Incursion

  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.

Character Models

  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.

Classes

  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight
    • Talents
      • Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid
    • Feral
      • Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect.
      • Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin
    • Protection
      • The passive ability Sanctuary, is now learned at level 10.
  • Priest
    • Shadow
      • Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Shaman
    • General
      • Chain Lightning, Flame Shock, Frost Shock, Lava Burst, and Lightning Bolt now costs 50% less mana.
    • Elemental
      • Earth Shock and Earthquake now costs 50% less mana.
  • Warlock
    • Glyphs
      • Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).

Creatures

  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.

Pet Battles

  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.

Quests

  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seals.

Dungeons, Raids, and Scenarios

Raids

  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul
    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands
    • Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair
    • Razorgore the Untamed received a buff to increase his survivability.

Battlegrounds and Arenas

  • Battlegrounds
    • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.

Professions

  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the 'Create All' button.

Items

  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.

UI

  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.

Bug Fixes

  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a Lua error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a Lua error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.

Updated: November 13, 2014

Warlords of Draenor is now live!
It is the era of an Old Horde, forged with steel rather than fel blood. A union of great orc clans, the Iron Horde, tramples the planet Draenor beneath terrifying war machines. Azeroth falls next. Worlds uncounted will follow. You must mount a desperate charge on Draenor – savage home of orcs and adopted bastion of stoic draenei – at this pivotal moment. Your allies are legends from across time; your fortress a foothold in an alien land. Lead the armies of one world against another…before the future itself is unmade.

  • Warlords of Draenor Feature Overview is your one-stop-shop for in-depth information on new game systems.
  • The Iron Tide: 6.0.2 Patch Notes contain extensive details of changes that were added with the pre-expansion patch.

New World of Draenor

  • Draenor is now accessible! Characters can take the fight to the Iron Horde by stepping through the Dark Portal in Blasted Lands.
  • Draenor is a vicious land of magma and metal, stone and steam. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
  • Learn more about Draenor with zone previews:

Take Command of Your Garrison

  • Construct a mighty garrison: an enduring home base within the world. Tame a deadly realm, and build an unbreakable monument to victory.
  • Customize it with specialized structures like farms, stables, armories, workshops and more.
  • Recruit stalwart followers to man your base, and send them to loot dungeons, fulfill missions, and craft items, even if you’re offline.
  • Learn more about Garrisons in the Game Guide.

New Dungeons

Bloodmaul Slag Mines

  • The Bloodmaul ogres run a brutal mining operation amidst the sweltering heat of active volcanic caverns. It is rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
  • Level 90-92
  • 4 bosses

Iron Docks

  • On the northern coast of Gorgrond, the Iron Docks represent the heart of the Iron Horde’s naval might. Huge warships and artillery are readies for war within this massive port. Ground troops stand ready to surge ashore to break the will of any who would dare oppose the Iron Horde.
  • Level 92-94
  • 4 bosses

What Usually Breaks On A Condensing Unit

Auchindoun

  • Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. The Shadow Council finds this holy place as an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.
  • Level 94-97
  • 4 bosses

Skyreach

  • Atop the crowning pinnacle of the Spires of Arak, Skyreach stands as the seat of power of the Adherents of Rukhmar. The arakkoa have gathered and harnessed the Apexis technology of their forebears, and now they are ready to unleash the focused power of the sun upon their enemies.
  • Level 97-99
  • 4 bosses

Grimrail Depot

  • The Grimrail Depot is a vital hub in the Iron Horde war machine, allowing for the transport of troops and material produced in the Blackrock Foundry to the front lines of the war being waged across Draenor. The Grimrail, a massive train has been fitted with a railgun powerful enough to shatter the shield protecting Shattrath, and is about to depart…
  • Level 100
  • 3 bosses

Shadowmoon Burial Grounds

  • The traditional burial grounds of the Shadowmoon clan. The fallen chieftain Ner’zhul, in the depths of his depravity, has sacrificed the very soul of his clan in a desperate quest for power. Now the ancestral spirits are restless, tormented, and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.
  • Level 100
  • 4 bosses

The Everbloom

  • The Kirin Tor created outposts across Draenor with magical links back to Azeroth to serve as a supply line for reinforcements. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind…
  • Level 100
  • 5 bosses

Revamped: Upper Blackrock Spire

  • The upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of the Blackrock Mountain.
  • Level 100
  • 5 bosses

Character Boost

  • Newly boosted characters in Warlords of Draenor now begin their experience in Tanaan Jungle with a basic set of spells and abilities for their class while becoming acquainted with your new hero. You will gradually unlock new class abilities and mechanics as you take part in a counterstrike against the Iron Horde to shut down the Dark Portal.

Quest System

  • The quest log and world map on Draenor now shows where main-story-arc quests and side quests can be found. Keep in mind there may still be some surprises along the way, and not everything will be listed—we don't want the quest log to spoil all the fun!
  • Some areas in Draenor have bonus objectives and its progress is tracked on the world map. Completing these bonus objectives will award extra gold and experience.

Blizzards Pre Patch Download Usually Breaks My Installed

  • Quest rewards on Draenor now have a small chance to be better-than-expected. Instead of an uncommon-quality reward (green), there is now a chance for a rare (blue), or even an epic version (purple!).

Character and Class Changes

  • The level cap has been increased to 100.
  • Characters can now earn Draenor Perks; permanent ability bonuses earned every other level from 92 to 98.
  • Please see The Iron Tide: 6.0.2 Patch Notesfor full details of character and class changes that are already active in the live game.

Hunter

  • Hunters may now tame beasts from 3 new pet families:
    • Hydra
    • Rylak (Exotic)
    • Riverbeast

Pet Battles

  • New Battle Pets can be found and tamed across Draenor.
  • A new roster of Grand Master Pet Tamers who have trained their battle pets in this savage world stand ready to give even the most seasoned Pet Tamers a challenge.

Raids, Dungeons, and Scenarios

Blizzards Pre Patch Download Usually Breaks My Installer

  • Characters at or above level 91 can solo queue for Mists of Pandaria Raid Finder difficulty Raids and Scenarios by speaking with Lorewalker Fu, Lorewalker Shin, or Lorewalker Han at the Seat of Knowledge in Vale of Eternal Blossoms.

Raids

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream no longer drops Heirloom weapons.
      • Kor’kron Juggernaut is now a rare drop on Mythic difficulty.

Dungeons

  • Queuing for a random Warlords of Draenor Heroic dungeon now requires at least one character on an account to have obtained a rating of Silver or higher in the respective role that’s being queued for.

Proving Grounds

  • Character item levels are no longer scaled down in Proving Grounds. Creatures now scale up with the character’s item level.

Challenge Mode

  • New season of Challenge Modes are now available. Race against the clock to finish the dungeon as quickly as possible for a new set of rewards, achievements, and titles.

PvP

  • PvP Season 16 begins on December 2nd, 2014!
  • Warlords PvP gear will have a secondary item level that activates whenever the character is in a PvP area (Arena, Battlegrounds, Ashran) or engages in PvP combat with another player. During this item level transition, the character’s relative health remains the same.

Battlegrounds and Arenas

  • Call to Arms for Battlegrounds have been removed and replaced with a new reward structure. Level 100 players are awarded strongboxes based on the final score of a Battleground match. There are Bronze, Silver and Gold Strongboxes, with each offering a progressive chance at containing better rewards.
  • Arena Skirmishes for level 100 players now awards a Steel Strongbox to the winning team, with a chance to contain Honor or Honor gear.

Professions

  • Characters can discover new recipes and plans that’ll enable them to craft powerful new gear and items from tradeskill materials found on Draenor.
  • Catch-up mechanics are available to get characters up to speed for their chosen professions.

Items

  • Madam Goya has relocated her operations for the Black Market Auction House to Draenor.
  • Most items found on Draenor have a chance to contain Tertiary stats providing bonuses such as:
    • Avoidance reduces damage taken from area-of-effect (AoE) attacks.
    • Indestructible causes the item to take no durability damage.
    • Leech coverts a percentage of damage dealt or healing into self-healing.
    • Movement Speed increases the speed the character moves by a small amount.
What usually breaks on a condensing unit

Brawler’s Guild

  • Brawler’s Guild is now open for business for level 100 characters wanting to test their mettle. Some of the fights will be familiar from the previous brawling circuit along with a couple of new surprises.