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  1. Rust free. download full Game: Rust free Download 2018 is a survival video game developed by Facepunch Studios for Microsoft Windows, OS X, and Linux. The game only offers multiplayer modes. Rust was originally released on December 11, 2013, in Steam’s Early Access program.
  2. View Rust on Steam. Monthly Updates. We release an update every month. Each update brings significant additions and features to the game. We also include an assortment of performance improvements, balance changes, and bug fixes. Read our roadmap. Available on Steam.

Rust Video Game

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Download Full GameRust Free Download Rust Free Download Gamesena.com| Download Latest Video (PC) Games Size: 284 MB Genre(s): Adventure, Indie, RPG, Early Access Release Date: 11 December, 2013 Description: The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire.

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UPDATE:: Thanks for whoever got me featured on the Devblog Community Update.

/u/QuitCryingAboutIt recently asked for advice on playing as a solo player on the high population servers like Rustopia. I've got 1300 hours and three years of experience in Rust, so I started writing and eventually came up with this guide.

The guide assumes a general knowledge of the basics like crafting, research, BPs, and what tools to use for what.

I'm sure plenty of people have differing opinions or corrections. Feel free to start a discussion on good solo tactics.

BEFORE YOU BEGIN

Spend some time as a naked acquiring basic BPs. When you find a nice server you want to play in, spend some time as a naked running to the nearest rad town, grabbing BP fragments, and researching and learning basic BPs before you die. Absolutely essential is the large box, which is especially important for solo players because of the lack of space inside small homes. Try and get some weapon BPs (crossbow is a great mid-level weapon), tool BPs (hatchet is nice but not necessary to have), armor BPs (it's nice to have wood armor), and it's always nice to have a few extra BPs for later game.

THE FIRST TEN MINUTES

Don't get into a stupid rock fight. There is no reason to fight when all you have is a rock and a torch. If someone tries to start one, just run away. Even if you win such a fight, you'll take a few hits that'll negatively effect your survivability.

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Craft in this order: spear, spear, campfire, bow, arrows, stone hatchet, stone pickaxe. You need one spear to kill with, one spear to throw, a campfire to cook up meat and bring your health up, a bow and arrows to defend yourself, and stone tools to begin gathering resources.

Cannibalism is essential to survive the first 10 minutes. If you can find a body or a sleeping person, kill him and harvest the human meat. Getting your calories above 100 allows you to regenerate health quickly when near a fire and gives you an important advantage over all of the other Newmans in the area competing for the same resources. If you can find a pig to kill, this is preferable, but you're more likely to run into people.

Place a sleeping bag with a hidden stash nearby. When you find an area you want to settle in, place a sleeping bag and a hidden small stash nearby. Any raw resources you gather for construction should be placed in the stash--so that if you die, you can respawn at your bag and you haven't lost your resources.

Fight smart, then run. Never throw your last spear. Bone clubs are mostly rubbish. A bow gives you a fighting chance against anyone. Running is preferable to fighting in most cases. If you kill one guy, and a friend shows up, run or hide. Don't be the one to start combat when you're trying to get established.

Accept your inevitable mortality. On a server of any significant size and population, you are going to die several times before you manage to get established. Some of my best builds and experiences started with 5-10 deaths, often before I even had a spear. Getting up again and not getting discouraged is necessary for reliable success at Rust.

SURVIVAL

Trust no one. It's a cliche, sure. But seriously. Rust's culture is toxic--if someone sees you have something they want, or they just decide to end you, they'll kill you mid-conversation. Don't open doors for anyone and don't let anyone influence your behavior just by talking.

Hide. There are plenty of bushes and rocks around. If you hear someone's loud footfalls, stay crouched (which makes your movement silent). Try and take routes which don't involve running through open fields. Stick close to potential cover and remember to keep your eyes open. When you are outside your base, you are vulnerable—don't make yourself easy to see.

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Listen. Hearing the tell-tale signs of other players is essential for surviving solo. A good headset is absolutely essential for playing Rust as well. I recommend the G933, which has 7.1 stereo and will let you hear gunshots, explosions, and footfalls reliably and directionally. This is a little detail which can make all the difference when you're fighting, running, or hiding.

Carry bandages and medical supplies in your hotbar. Early game, carry bandages to stop bleeding. Later on, when you leave the house, carry bandages to stop bleeding and medical supplies to quickly recover from injuries and gunshots. Keep at least one of them in your hotbar at all times, so that you can quickly bandage to prevent bleeding.

Weapons. Experiment with different combinations of weapons until you find one that suits you. Before I have high-quality firearms, I like to carry a machete for melee, a pipe shotgun for close range combat/ambush, and a crossbow for range.

Combat. Combat should be quick and decisive, with no room for mercy or conversation. Crouchwalk to quietly close on your target. Once they know you're there, use cover and never stop moving. Hit them with a ranged weapon, move in, and finish them with melee or a pipe shotgun. Don't get into an extended gunfight and don't follow them into an area with which you're unfamiliar. If you're sprinting after somebody, you're just as likely to step in a hidden bear trap as you are to actually catch them.

SETTLEMENT

Find an isolated peninsula or island far from large bases and rad towns. Even on the high population servers, there are plenty of isolated areas. Don't settle in the shadow of a large tower. Settling near a rad town is probably not feasible on a server like Rustopia—better to keep some distance between you and rad towns.

Build into the side of a cliff overlooking water. Not only does that offer potential raiders one less side to breach, it also means that your base will be almost invisible to anyone who is not specifically looking for it. Use triangle foundations to maximize internal space--I like a nice six triangle hexagonal build with one square foundation on one side to serve as the airlock.

Always build the whole house out of twig first, then upgrade immediately. Make sure the design you want is doable in the space you have by building it with twig first--but always have the wood, stone, and metal to upgrade everything right away. Avoid upgrading before the whole house is complete so you don't waste materials upgrading an unfeasible build.

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Don't leave the house until you have a code lock on the door. If you have a regular wooden lock on the door, and you are killed holding a key, you will very likely lose your house. If you absolutely must leave (for instance, to gather animal fat to build a furnace for metal), keep an extra lock in your house. If you are killed carrying a key, you can quickly swap out the compromised lock with the new one, rendering the key on your body useless.

Always have an airlock. Always build another locked door behind your front entrance, and make sure you have more than one way in and out of your base. Sleep in your airlock--if someone raids you, they won't break into the airlock, they'll bypass it. It's also good to have at least one sleeping bag in an airlock for the same reason. NEVER open both doors of the airlock at the same time.

Learn to love wooden spikes, walls and traps. A few well placed wooden walls, right up against your outer wall add an extra layer of defense. Spikes and traps can deny potential raiders access to vulnerable walls or block routes of approach to your base.

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Place sloped roof tiles with spikes beneath. Putting down wooden spikes on your ceiling and then placing the sloped roof tiles atop those adds an extra layer of protection on the top of your base, which is vulnerable since you've built into the side of the cliff. If anyone tries to walk around on your roof, they'll get a foot full of spikes.

Build a backup location nearby. This can be as simple as a sleeping bag with a stash—you can even reuse your sleeping bag and stash you used early on. Another good idea is to take over a nearby house which has been abandoned—this saves you resources and gives you a backup location in case your main base is under siege or you lose it to a raid. You never want to wake up on the beach with no options for spawning near your base.

METAGAME

Make friends with neighbors, especially other solo players. It's good to approach folks unarmed, perhaps with a torch, to have a nice conversation. Just establish who you are, and that you live nearby, and promise not to attack or rob one another. Making friends isn't the same as trusting them--don't ever give them codes, let them inside your base, or even tell them where you live if you don't need to. You can usually tell very quickly whether a conversation is worth your time—and if not, you can start formulating plans for how to deal with your new dick of a neighbor.

Don't allow revenge, anger, or frustration to influence you. You're going to die and people are going to be dicks to you. If you are killed, don't go charging back unless you think you have a real chance of getting your stuff back. If someone is mocking you outside your house, don't open the doors for any reason. Don't allow someone else's foolishness to influence how you react to your environment or to threats. Don't engage with trolls.

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Maintain a Depression-era mentality. Resource management in Rust is paramount. Waste nothing. Even charcoal from a fire can be used to craft gunpowder, bones can be used for armor and weapons, and a t-shirt can provide enough protection to mean the difference between life and death. Have a sense of what you have, and what you don't, because a glut can turn into a shortage very quickly. Have enough storage to hold on to everything.

Never leave the house with anything you are unwilling to lose. Some soldiers have a ritual where they mourn themselves before they go into battle, accepting that they will die so that if they return, it is a happy surprise. This ritual should be yours every time you leave home, and you should consider anything you carry as lost. If you're going out to gather resources, go naked with a hatchet. If you're going to raid, don't take your only gun or armor you can't craft.

If you obtain an item you can't craft, immediately take it back to your house to research. If you manage to snag metal armor, a firearm, or some other impressive item from a downed enemy or from a raided house, immediately head home and stash it. If you can grab some BP frags and construct a research desk, you'll be able to research and craft it, adding to your long-term survivability.

Do not attack people or break into houses near your main base. If you piss someone off, and they find out where you live, you could lose everything. If you want to go out raiding—killing folks and taking their stuff or breaking into houses—go somewhere else. Your reputation there can be awful as long as they don't know where you live.

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Be wary of following people. If you can't kill someone right away, better to let them go than get into a chase. Most people who get attacked will instinctively run back toward their base—meaning that they might have friends. Likewise they may know the location of traps and try to lead you into them. If you're going to follow someone, have a damn good reason.

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