Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hor+. The HUD is stretched and crosshair misaligned in widescreen resolutions. The main menus and Galactic Conquest always output at 800x600; Higher resolutions can be forced, however this is not recommended due to tiny text. | ||
Multi-monitor | See Widescreen resolution for retail version. HUD elements may not display correctly. | ||
Ultra-widescreen | See Widescreen resolution for retail version. HUD elements may not display correctly. | ||
4K Ultra HD | Some interface elements don't appear at this resolution. Text does not scale to higher resolutions. Resolutions higher than 1920x1200 are not recommended. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Launch with /win [citation needed] | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force in GPU control panel or use Shader Patch. | ||
Anti-aliasing (AA) | Up to 8x MSAA. Nvidia users can force SGSSAA in Nvidia Profile Inspector.[Note 3] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Locked at 80 FPS by default, unlock by using /fixedrate [number] .Only works when VSync is enabled, otherwise just uncaps framerate entirely. Alternatively, you can use this mod that increases the framerate cap instead of messing with fixedrate (speed modifier) of the game. | ||
High dynamic range display (HDR) | |||
Color blind mode | Distinction of enemy vs. allied colors may be difficult for users with achromatopsia. Users with deuteranopia, protanopia, and tritanopia should be fine. |
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