Tales of Rebirth (テイルズ オブ リバース, Teiruzu obu Ribaasu? ) is the sixth main title in the Tales series, released on the PlayStation 2 and later ported to the PlayStation Portable. The character artwork and designs of this game are designed by Mutsumi Inomata, and the music is composed by Motoi. The remake on PS2 looks so damn fun but I'll likely never get to play it. Jul 2, 2018 #4. Tales of Rebirth remains one of my favorite games, and is probably the game that actually made me a fan of the series. Tales of Destiny R english patch was cancled sadly iirc. Tales of Innocence has a interesting story, characters. Non-Japanese or Non-English Tales: Tales of Destiny 2 PS2 is available in South Korea and Taiwan, but no western release, only available in the East Asia. Tales of Legendia is available in the South Korea.
- Guitar view
- Guitar
- Piano
- Drums
- None
Play to learn
Xylophone Sheet Music & Tabs
- BandTales of Rebirth (Japan) (Sony Playstation 2)
- File FormatMIDI file
- Instrumentspiano, xylophone, effects
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Tales of Rebirth has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: December 26, 2014. (Reviewed version). |
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Sony policy[edit]
This might sound a little dumb, but what does it mean when it is said that Sony won't port the game due to some sprites policy? I can't find any more information about that policy on wikipedia than that.
- Basically Sony's logic is that any game released on their system here in the states has to exhibit 'next-gen' graphics or it won't make a good impression on the American market and people won't buy it. Anything relying predominatly on 2D sprites and backgrounds has to be packaged with at least one additional game or we won't even see it. I haven't run across any official info on this either, but this certainly isn't the first time this has happened to Namco. Tales of Destiny 2 (the real one, not the PS1 title) was denied release in the states several years back, and Namco X Capcom, which had a slew of copyright issues to sort out anyway, wasn't even considered for any kind of international release. It's apparantly a pretty lax policy though, since other 2D sprite games like Marvel Vs. Capcom 2 made it here in tact even 5 years after its original Dreamcast release. This makes me wonder if the final descision to not bring a game here is really Sony's or the publishers themselves, and maybe this 'policy' is really more of suggestion that 2D games on the PS2 generally don't sell very well compared to next-gen titles and should be bundled. Whatever the case, Namco has a pretty bad track record with giving PS2 owners 2D games, so it's even doubtful that we'll see the Tales of Destiny remake they're planning for Japan later this year, but here's hoping! Nall 06:03, 5 September 2006 (UTC)
- Are you sure that's an SCEA policy? if so, please cite a source, I'm highly skeptical given the popularity of the Atlus/Nippon Ichi strategy games that were released stateside. Lilinka 18:47, 2 November 2006 (UTC)
- What about Alien Hominid? Its graphics were entirly based on 2D sprites and it was released in the US. That policy is odd. ( -- Tetsuya)
- Also, many other 'sprite' games for Sonys systems, such as 'Disgaea: Hour of Darkness' and other Nippon Ichi games have been released in both the US and Europe. Please don't just expect people to believe such an unlikely policy without a belivable source. (-- Neesha)
- As a console game developer in Europe, I've never heard of that policy. That statement in the article is flawed anyway, since it specifically says 'Sony Computer Entertainment America', but also says that policy is enforced upon 'Europe'. Thus there's definitely something wrong with that statement, even if it's only that it's both SCE America and SCE Europe.
- Well if this policy isn't really the issue, what is? Why are some many games, even popular games like Tales and FF, still not being brought over? (Kokayi5)
- As a console game developer in Europe, I've never heard of that policy. That statement in the article is flawed anyway, since it specifically says 'Sony Computer Entertainment America', but also says that policy is enforced upon 'Europe'. Thus there's definitely something wrong with that statement, even if it's only that it's both SCE America and SCE Europe.
- Also, many other 'sprite' games for Sonys systems, such as 'Disgaea: Hour of Darkness' and other Nippon Ichi games have been released in both the US and Europe. Please don't just expect people to believe such an unlikely policy without a belivable source. (-- Neesha)
- What about Alien Hominid? Its graphics were entirly based on 2D sprites and it was released in the US. That policy is odd. ( -- Tetsuya)
- Are you sure that's an SCEA policy? if so, please cite a source, I'm highly skeptical given the popularity of the Atlus/Nippon Ichi strategy games that were released stateside. Lilinka 18:47, 2 November 2006 (UTC)
Serious Image Problem[edit]
The artworks of characters are oddly placed and do not match their descriptions' positions, badly aligned. In fact, one of them even pushed himself in the next section. This needs fixing. --Delf 20:02, 29 April 2007 (UTC)
Tales Of Rebirth Psp
Inspired by Yugoslavia?[edit]
Considering the game hasn't been officially translated to english, and this article is very inactive, this is probably unlikely, but can anyone provide a source for this? There is a source currently, but it's entirely in Japanese and from a hardcopy source, so there's a number of things keeping me from verifying its accuracy. Can anyone verify the source or provide an English one? Thanks! Sergecross73msg me 14:35, 21 February 2013 (UTC)