The Division Crash Patch Download

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The developers at Ubisoft Massive assure fans a patch is in the works to fix problems from the implementation of Update 1.3 in Tom Clancy’s The Division. According to a State of the Game post.

The Division's second paid expansion, Survival, launches on November 22 for Xbox One and PC, Ubisoft confirmed in a blog post. This adds the Survival game mode, which sees groups of up to 24 players fighting to survive against the elements and eachother. It takes place in a modified version of The Division's Manhattan, and matches can last up to two hours.

All DLC for The Division launches first on Xbox One and PC; PlayStation 4 users can pick up Survival starting on December 20. Survival has been available to PC players through The Division's public test server for a few weeks now.

Survival debuts tomorrow alongside a major update, 1.5, which will come out first on Xbox One and PC. It'll arrive 'slightly later' on PS4, though Ubisoft did not announce a specific time.

The patch notes explain that a new world tier bracket (224+ gear score) will be added, featuring level-34 enemy NPCs. Additionally, the stash size has been increased substantially, rising from 70 to 150 total items. There are also a number of weapon tweaks, one of the biggest being that hip fire for all weapon types now has stronger recoil than aiming down sights. Marksman rifles are impacted the least by this, while pistols are affected the most.

There are also a number of bug fixes, including one for a problem where players could become temporarily invincible after using Survivor Link. The patch notes also explain that the update fixes 'a weird door.' You can see the full patch notes for The Division's 1.5 update below.

After Survival will be Last Stand, which is appropriately enough The Division's final expansion. It was scheduled to come out this winter, but is now due out in early 2017.

The Division 1.5 Patch Notes:

Game changes

  • Added World Tier 5 bracket (224+ GS)
    • Enemy NPCs are level 34.
    • Maximum Gear Score raised to 256.
    • Heroic Incursions are now available in Tier 5 only.
  • Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be acquired in World Tier 5 or in Survival game mode.
    • [Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.
    • [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.
    • [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.
    • [Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.
    • [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.
    • [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.
  • Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
  • Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
  • Tactical Advance: This talent will now provide a maximum of 30% damage increase.
  • Stash size has been increased from 70 to 150 total items.

Loot, rewards, and vendors

  • NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
  • Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.
  • Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
  • Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
  • We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.
  • Modified rewards from completing weekly assignments:
    • Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same)
    • Added one extra High-End Mod inside the weekly assignment cache

Weapons

  • Talents
    • Swift: Reload Speed bonus has been increased from 15% to 25%.
    • Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.
    • Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.
  • All Weapon types
    • Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.
  • SMG
    • Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.
    • MP7: base damage increased by 9%.
  • LMG
    • Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256.
    • M60: base damage reduced by 3%.
    • M60 & M249 now take longer to reach full accuracy when fired.
    • Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
  • Shotguns
    • Lowered the strength of aim assist for Shotguns.
    • Lowered the effect of accuracy on Shotguns.
    • Headshot base bonus reduced from 80% to 60%.
    • Showstopper: Accuracy while in cover has been reduced.
    • M870: base damage reduced by 12%.
  • Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
    • MG5 Light Machinegun
    • Infantry MG5 Light Machinegun
    • Famas Assault Rifle
    • Model 700 Marksman Rifle
    • M700 Tactical Marksman Rifle
    • M700 Carbon Marksman Rifle
    • Converted USC Submachinegun
    • Police UMP-45 Submachinegun
    • Tactical UMP-45 Submachinegun
    • Snub nosed Rhino Pistol
    • Rhino Pistol
    • Rhino Special Pistol
  • Added 4 new High-End named weapons (available at various gear scores depending on source):
    • Golden Rhino
    • Urban MDR Assault Rifle
    • Tommy Gun
    • Thompson M1928

Gear Sets

  • Final Measure
    • 4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.
  • Hunter's Faith
    • 3 pieces: Headshot bonus reduced from 20% to 10%.
  • FrontLine has been added
    • 2 pieces: +15% Protection from Elites
    • 3 pieces: +30% Ballistic Shield Health
    • 4 pieces: Allows using anSMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%

Skill changes

  • Pulse
    • All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
    • Recon Pack:
      • Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.
      • Decreased cooldown by 25% from 60 seconds to 45 seconds.
    • Tactical Scanner:
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • First Aid
    • Defibrillator:
      • Increased Ally Heal by 10% from 1500 to 1650.
    • Overdose:
      • Decreased Self Heal by 10% from 1500 to 1350.
      • Increased cooldown by 10% from 60 seconds to 66 seconds.
  • Support Station
    • All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.
  • Sticky Bomb
    • Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
    • BFB:
      • Decreased cooldown by 4.8% from 105 seconds to 100 seconds.
  • Seeker Mine
    • Cluster:
      • Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).
  • Ballistic Shield
    • Base Skill and all mods: NPCs will deal 10% more damage to the shield.
  • Smart Cover
    • All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.
  • Tactical Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.
  • Survivor Link
    • Increased duration by 8.3% from 12 seconds to 13 seconds.

PC Only

  • [PC Only] Added a radial menu for emotes.
  • [PC Only] Added a new UI rendering setting that will reduce game latency at the cost of framerate.

Bug Fixes

  • Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon's Nest – Eliminate the Collective checkpoint.
  • Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.
  • Fixed instances where players could obtain High-End items at too low levels.
  • Fixed a bug where the interaction radius around the Crafting Table was too small.
  • Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.
  • Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
  • Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.
  • Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.
  • Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.
  • Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.
  • Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.
  • Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.
  • Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.
  • Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.
  • Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.
  • Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.
  • Fixed game framerate while inside any inventory that has a large number of items.
  • Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.
  • Fixed a bug where players could not scroll an item description during item compare, in certain conditions.
  • Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.
  • Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.
  • Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.
  • Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.
  • Fixed a weird door.
  • Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
  • Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
  • Fixed several instances of client crash.
  • Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.
  • Fixed a bug where Judy Walters part 2 to 5 echos couldn’t be picked up correctly.

PC Specific [PC Only]

  • Fixed a bug where the first keyboard tap to deploy a skill would not register immediately after the skill was equipped or came off cooldown.
  • Fixed a bug where the player would not be able to shoot for several seconds after having thrown a skill or a grenade.
  • Fixed a bug where players would get unmuted after being killed in the Dark Zone.
  • Fixed a bug where the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.
  • Fixed a bug where players could still interact with the crafting table even though they received an “inventory is full” notification.
  • Fixed a bug where window size would not actually change when switching the video settings to windowed mode.

Following three hours of maintenance, Ubisoft has rolled out patch 1.8.1 for The Division on all platforms.

The division crash in mission

Patch 1.8.1 launches alongside two new Global Events in The Division. The update size is between 3.5GB and 5GB, depending on your platform and region.

The biggest news is the release of the long-in-development Xbox One X enhancement update, which adds 4K rendering and improves anisotropic filtering, object detail, reflections, and screen-space shadows.

With that said, Onslaught, and Blackout are your two new Global Events. Each event has three different stages that increase in difficulty as you go up a rank. Update 1.8.1 also added over 40 new Commendations you can unlock by playing the new Global Events.

As is custom, you’ll also have new legendary missions to look forward to. In this case, Amherst’s Apartment, and Grand Central Station both now support the elite difficulty.

If you’re low on Division Tech, you’ll be happy to know that daily missions, crafting, Survival, and Dark Zone quests all now reward 25 Division Tech each.

The reward is even higher when finishing a weekly Assignment (100), whether in Underground or in the general open world. For season pass owners, the season pass supply drops now give 100 Division Tech.

For all the patch notes, check out the full log below.

Global Events

Global Event 5 – Blackout

-Blackout

  • Always active: Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter – the more Charge, the more damage you inflict.

-Extreme Blackout

  • Blackout behaviour, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss you will stun yourself and your allies.

-Total Blackout

  • Extreme Blackout behaviour, plus your Charge meter will cool down faster when close to other group members.

Global Event 6 – Onslaught

-Onslaught

  • Always active; Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect.

-Savage Onslaught

  • Onslaught behaviour, enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies.

-Brutal Onslaught

  • Savage Onslaught behaviour, plus when two or more group members kill a vulnerable enemy within two seconds, each member can reload to gain a damage bonus for a single clip.

New Commendation

  • Over 40 new Commendations unlockable in the new Global Events.

New Legendary Difficulty Missions

  • Amherst’s Apartment.
  • Grand Central Station.

Game changes

Division Tech increases

  • Daily Combat, Crafting, Survival and Dark Zone Quests now reward the player with 25 Div Tech each.
  • Weekly Open World and Weekly Underground Assignments reward the player with 100 Div Tech each.
  • Season Pass Supply Drops now award 100 Division Tech.

Vendor changes

  • Added a Classified Gear cache to the Special Vendor that guarantees 1 Classified Gear piece from the entire pool.

Global Events Vendor

  • Removed the basic cache from the vendor.
  • Each Global Event will now have individual caches per Classified Gear set for that Global Event. This allows the player to purchase, for example, a Fire Crest cache that guarantees one item from that set.
  • Bosses in the Resistance game mode now award 100 Global Event tokens.

Exotic Loot drops

  • Removed Premium Vendor Exotics from Open World loot pool and Exotic Caches
  • All Exotics added to the Open World Bosses.

Classified Gear drop rates

  • Classified Drop Rates chances have been increased in all locations.
  • Legendary Missions now have a 20% chance to give Classified Gear as a reward at the completion of the mission
  • Season Pass Supply Drops now have a 10% chance to drop Classified Gear.
  • Survival Caches now has a roughly 10% chance to drop Classified Gear.

Classified Gear

  • Classified Firecrest 6 piece talent now makes the player immune to the fiery explosion caused by the burning targets.

Bug fixes

Skills

  • Fixed an issue where the Mobile Cover Blast Shield mod explosion had no effect.
  • Fixed an issue where the Sticky Bomb Disruptor mod and the base Seeker Mine would affect neutral players in the Dark Zone.
  • Fixed an issue where the UI indicated that certain Support Station mods were affecting neutral players.

Global Events

  • Players are no longer able to kill Joe Ferro using explosives from the Strike Global Event while he is still in the spawning room.

Dark Zone

  • Fixed an issue where a player dying during the Manhunt Interact caused the sound to loop.
  • The “Group gone Rogue” message no longer appears when a player with Rogue status enters the game while not in a group.
  • Fixed an issue where the UI for the Rogue timers would flash between different times.
  • Fixed various locations in the Dark Zone where the player could get stuck.

Underground

  • Certain Named NPCs tended to disappear from the Underground. We forced them back.
  • Fixed issues related to a confused JTF officer.
  • Fixed a weird door.

Survival

  • Fixed the display of the Survival weekly assignment for players under maximum level.

Missions

  • Fixed an issue where players would only receive one cache instead of three when completing the secret mission.

Commendations

  • “Marathon” Commendation now requires players to access the Camp Clinton safe house in order to unlock.
  • The “Facetime“ Commendation now tracks requirements appropriately.
  • Fixed the activity modifier requirement for some Global Event commendations.
  • “Search and Destroy” Commendation now tracks for missions completed.
  • “Flawless Underground” Commendation has been fixed to be awarded when all conditions are met.
  • “Directive Executive” Commendation now awards when the proper conditions are met.
  • Commendations for the Global Event: Assault will no longer appear if the Global Event is not active.

Gear

  • Fixed an issue where the area of effect of the Firecrest fire was larger than the visuals indicated.
The Division Crash Patch Download

The Division Crash Patch Download Torrent

World

  • Fixed an issue where players were getting stuck on a concrete block in West Side Pier.
  • Fixed an instance in West Side Pier where players could get stuck outside playable area.
  • Somehow located and removed an invisible ladder.
  • There was a wall in Pier 93 that didn’t look right. It looks right now. We also fixed a weird ramp in there.
  • There was a corrupted texture outside of the Carrier. It has been rehabilitated.
  • Agents can no longer see outside of the game world in certain locations of Last Stand.
  • Fixed evil trash bin and bags.

Premium store

The Division Crash In Mission

  • There were tabs in the store that appeared empty. We filled them.
  • Players can no longer see secondary weapons when previewing backpack skins.

Misc

  • Fixed various technical issues that would make the game crash on PC.
  • “Time Played” now appears on the Agent Selection screen instead of “Last Played”.

Console-specific

  • Players will now be disconnected from the game servers when logging out of their PlayStation accounts.
  • Fixed an issue where the player would get stuck on the loading screen when accepting a console game invite while on the loading screen.

Xbox One X enhancement

  • 4K rendering
  • Higher anisotropy
  • Improved reflections
  • Improved object detail
  • Improved screen-space shadows