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Gundam Battle Universe |
Sep 10, 2012 Edit2: i just patch the original C01.cpk with the other patch i did and its identical to the modified file that you were releasing but dont have time to test it on the psp #17 Sep 9, 2012 CrashmanX Current project: SD Gundam G Generation Overworld.
02-23-2013, 08:59 PM (This post was last modified: 07-02-2013 08:47 AM by vnctdj.) |
Gundam Battle Universe Version <v0.6-663-g50def41> Format : ISO Version : Format : ISO Version : <v0.6-663-g50def41> Game ID : ULJS00145 OS : Win Compatability : Can make a Character and Get past Stage Select. But as soon as it goes into the Mission. Black Screen. Unchecking Buffered Rendering after that point makes it Flash Randomly. Same for Simple 2x SSAA. Not able to Post a Video nor Screen shots. Its just screen Flicker/Black screen so nothing really to show. |
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RE: [Win][0.7 Pre] Gundam Battle Universe Newest Git build makes the Intros Unskipable thus you can't get into the game anymore. Same for Cronicle |
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RE: [Win][0.7 Pre] Gundam Battle Universe On v0.7-558-g82aa605 still hangs during mission loading. This is as far as it goes. |
06-03-2013, 11:55 PM (This post was last modified: 06-03-2013 11:55 PM by Razorback.) |
RE: [Win][0.7 Pre] Gundam Battle Universe Still the same as before, keeps spamming this error ever since booting and hangs before mission start. Mods please move this to intro/menus. v0.7.6-1073-gdd85a7b |
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RE: [Win][0.7 Pre] Gundam Battle Universe Moved |
Post: #6 |
RE: [Win][0.7 Pre] Gundam Battle Universe on latest version it still crash on start of battle i open the issue on git I worse write english so take easy on mehttps://github.com/hrydgard/ppsspp/issues/2499 (if someone cant teach me how to make debug log i think it more informative? ) (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
Post: #7 |
RE: [Win][0.7 Pre] Gundam Battle Universe (06-27-2013 11:30 AM)Ritori Wrote: (if someone cant teach me how to make debug log i think it more informative? )Run log.bat? |
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RE: [Win][0.7 Pre] Gundam Battle Universe (06-27-2013 12:16 PM)Razorback Wrote:(06-27-2013 11:30 AM)Ritori Wrote: (if someone cant teach me how to make debug log i think it more informative? )Run log.bat? that normal log i alredy post that on github i mean debug log that give more information (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
06-28-2013, 07:52 AM (This post was last modified: 06-28-2013 07:53 AM by Ritori.) |
RE: [Win][0.7 Pre] Gundam Battle Universe I found this game playable on Sea liked map!! (other map still crash when start battle i still dont test all of map yet most of it crash ) I worse write english so take easy on mehere some screen shot for sea map : http://i.imgur.com/8xOGS9x.jpg (ps i use i,imgur.com i dont know how to post screenshot here ) (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
Post: #10 |
RE: [Win][0.7 Pre] Gundam Battle Universe Now this game totaly broken it crash every map on latest version I worse write english so take easy on me(even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
Post: #11 |
RE: Gundam Battle Universe HUGE new this game now is playable for now ( i try different map now soo far dont crash yet) mod plzz change this some screenshot I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
Post: #12 |
RE: Gundam Battle Universe I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP. Might want to try a longer gameplay to see whether it freezes like every other Artdink's games or not. |
Post: #13 |
RE: Gundam Battle Universe (07-07-2013 10:56 PM)Razorback Wrote: I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP. At least this game is playable now for PPSSPP. I don't know if it work for JPCSP (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
Post: #14 |
RE: Gundam Battle Universe (07-08-2013 09:15 AM)Ritori Wrote:(07-07-2013 10:56 PM)Razorback Wrote: I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP. Are you sure it doesn't hang after 5 minutes of gameplay? |
07-09-2013, 08:17 AM (This post was last modified: 07-09-2013 09:22 AM by Ritori.) |
RE: Gundam Battle Universe (07-08-2013 09:54 AM)Razorback Wrote:(07-08-2013 09:15 AM)Ritori Wrote:(07-07-2013 10:56 PM)Razorback Wrote: I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP. Yup it dont hang for me liked 5 minutes (I try liked 4 time at arcade mode) Where you hang at? I use latest version (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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ISOs » PSP » G » Gundam Battle Universe (Japan)PSP / PSP ISOs
Genre:Gundam Battle Universe English Translation
ActionRating: CERO: A
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OverviewThe fourth entry in the Gundam Battle series. This game includes the stories of Gundam ZZ and Char's Counterattack.
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Download Gundam Battle Universe (Japan) (462M)
To find out more details about this game including language, release info, etc. please refer to the NFO file below.
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